Facts
Each call begins with known information and call-specific hidden facts. Scene actions determine what the officer can establish.
The base game keeps only the systems that directly change a Patrol watch or the next one.
Each call begins with known information and call-specific hidden facts. Scene actions determine what the officer can establish.
Resolutions state the facts they require. An unsupported action can remain selectable when it represents a real bad decision, but its consequences are explicit.
The call builds its own timeline. You choose what leads the report, whether the case is ready to close, and where the paperwork goes next.
Department standing, community trust, integrity, and district reputation change separately. There is no single morality score.
Energy, stress, food, and sleep carry into the next part of the day. Ending a complete shift advances time and applies limited recovery.
Duty days, reports, strong reports, experience, department standing, and integrity lead from Probationary Officer through Sergeant. Pay, assignment access, shift-request priority, and supervisory duty change along the way.
Every confirmed action writes to the account database. Interrupted incidents resume from saved facts, actions, time, risk, and safety.
Rostered hours, calls, paperwork, overtime, meals, off-duty recovery, sleep, pay, restricted duty, and promotion progress carry from one weekday to the next.