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PATROL BUREAU / FIRST WATCH RELEASE 1.0
UPCOMING EXPANSIONS

What’s coming to Dutybound.

First Watch is already live, so its features are listed in the changelog. This page covers the work still ahead: more calls, a bigger Greybridge, and entirely new careers.

UPCOMING EXPANSIONS

The expansions we want to build.

There are no release dates yet. Open an expansion to see what is planned for it.

PATROLCONTENT EXPANSIONGreybridge CallsMake every watch broader, less predictable, and more connected to the city.

What it will include

  • Grow the call library to at least 50 reusable incidents and 15 multi-stage incidents, with five major story arcs and a citywide emergency.
  • Cover traffic stops and collisions, suspicious-person calls, welfare checks, noise and civil complaints, shoplifting, trespass, vandalism, intoxication, missing persons, domestic disturbances, assaults, burglaries, stolen vehicles, pursuits, armed-person calls, mental-health crises, medical emergencies, crowds, officer assistance, and severe weather.
  • Let dispatch information be incomplete, late, unreliable, or simply wrong, with hazards, reporting-party details, known people, backup, and time since the original call all affecting the response.
  • Build each call from a district, location, participants, an initial report, a hidden truth, evidence, witnesses, legal conditions, complications, possible resolutions, follow-up hooks, and the current state of Greybridge.
  • Open scene actions naturally as facts and legal authority develop: observe, question, identify, check records, separate people, call resources, detain, search, cite, arrest, release, collect evidence, pursue, negotiate, contain, withdraw, or use proportionate force.
  • Support several legitimate endings—including warning, referral, medical help, voluntary compliance, citation, detention, arrest, negotiated surrender, rescue, containment, or withdrawal—without treating the most aggressive answer as the best answer.
  • Change calls through weather, watch, neighborhood trust, officer condition, prior decisions, local crime, available units, recurring people, and unresolved consequences from earlier shifts.
  • Add at least 20 recurring people, five recurring suspects or criminal actors, and more than 100 short exchanges so repeat contacts feel familiar without becoming predictable.
  • Carry reports, evidence, medical outcomes, missed opportunities, promises, complaints, and unfinished leads into later calls instead of resetting the city after every shift.
PATROLCAREER EXPANSIONCareer & CommunityTurn a series of shifts into a complete, personal police career.

What it will include

  • Deepen assignments across vehicle, foot, traffic, neighborhood service, events, transport, field training, acting supervision, shift supervision, desk work, restricted duty, and return-to-duty placement.
  • Add full qualification paths for traffic work, community response, field training, supervision, and future specialist eligibility, with training, attempts, feedback, expiration, and renewal where appropriate.
  • Base promotion on time in service, performance, skills, certifications, discipline, relationships, reputation, exams, interviews, available positions, and story choices—not a single experience bar.
  • Let players decline promotion, remain in a preferred role, transfer, seek a different assignment, or try again after a clear explanation of why an application was denied.
  • Separate reputation among patrol officers, supervisors, department leadership, individual districts, civilians, prosecutors, courts, media, political leaders, and criminal organizations.
  • Add commendations, coaching, discipline, complaints, restricted assignments, career reviews, promotion boards, mentorship, and leadership opportunities that grow from the player’s actual record.
  • Make community work matter through business checks, neighborhood meetings, problem-solving, youth and school contacts, local events, repeated promises, and the quality of information residents choose to share.
  • Track years served, shifts, warnings, citations, arrests, rescues, reports, complaints, injuries, commendations, partners, units, major decisions, court outcomes, and promotions as one readable service record.
  • Reward de-escalation, investigation, rescue, integrity, leadership, long service, community trust, and specialization instead of making raw arrest totals the measure of a good career.
JUSTICECONSEQUENCE EXPANSIONCases & CourtLet one decision keep mattering after the call is over.

What it will include

  • Create persistent case files with people, charges, timelines, reports, evidence, admissibility, custody history, witnesses, legal strength, and unresolved follow-up.
  • Add evidence collection, photography, linking, laboratory requests, digital records, disclosure issues, contamination risks, and chain-of-custody review.
  • Support warrants, prosecutor conferences, charging decisions, report revision, hearings, testimony preparation, courtroom credibility, suppression, plea outcomes, dismissal, and final disposition.
  • Carry poor reports, unlawful searches, weak evidence, missed deadlines, and inconsistent testimony into later case and career consequences.
  • Build complaint, lawsuit, discipline, internal-review, suspension, termination, and criminal-investigation paths that consider what the officer reasonably knew at the time.
  • Review pursuits through necessity, communication, coordination, public risk, changing conditions, continuation, termination, and the consequences of both acting and choosing not to continue.
  • Review force through threat, distance, weapons, bystanders, warnings, time, alternatives, selected force, duration, restraint, medical aid, and the total circumstances—without showing a universal “correct” answer beforehand.
  • Model reasonable suspicion, probable cause, consent, warrants, exigent circumstances, jurisdiction, search and arrest authority, interview protections, evidence admissibility, chain of custody, and department policy.
  • Offer full guidance, contextual legal hints, policy-only guidance, or no assistance, while keeping the law and policy model fictional and educational rather than presenting it as real legal training.
  • Allow cases to be solved, weakened, reassigned, dismissed, left open, or closed without charges; not every file should end in conviction.
CITYSTORY EXPANSIONGreybridge StoriesGive Greybridge a memory, a public voice, and problems larger than one call.

What it will include

  • Build at least four district storylines, three career and promotion storylines, a partner story, a department-integrity story, and a major city emergency with different outcomes that carry into later shifts.
  • Blend authored chapters with procedural calls so an ordinary watch can uncover a long-running problem without making every shift feel scripted.
  • Adapt stories to rank, assignment, relationships, previous calls, reputation, department condition, neighborhood condition, and the organizations involved.
  • Track population, district demographics, crime, trust, business conditions, traffic, housing stability, emergency readiness, police presence, political pressure, and recent major incidents.
  • Let enforcement, neglect, community work, solved cases, failed operations, public communication, and leadership choices move those city conditions over time.
  • Create news, public meetings, media coverage, political pressure, department announcements, rumors, and community reactions that reflect what actually happened.
  • Give criminal, government, community, and service organizations named leaders, members, resources, goals, territory, relationships, activity, knowledge of the player, and a history of change.
  • Allow organizations to replace leaders, change methods, move, retaliate, go quiet, work with rivals, infiltrate institutions, or fragment after major setbacks.
  • Keep major people, locations, cases, organizations, promises, controversies, and city events available to later stories and other careers.
PEOPLELIFE EXPANSIONPeople & RelationshipsBuild the people around the badge, including the life waiting after the shift.

What it will include

  • Track trust, respect, loyalty, affection, fear, resentment, and suspicion separately for partners, supervisors, dispatchers, officers, detectives, prosecutors, leaders, business owners, reporters, family, friends, rivals, informants, and recurring civilians.
  • Let people remember promises, failures, rescues, misconduct, support, betrayal, reliability, and major shared events instead of reacting only to the latest dialogue choice.
  • Add recurring partners, changing supervisors, family obligations, friendships, rivalries, mentorship, team strain, community contacts, and protected sources with their own needs and boundaries.
  • Expand between-shift life with sleep, exercise, study, therapy, medical care, family time, social plans, hobbies, finances, spiritual life, and community activity without turning Dutybound into a general life simulator.
  • Distinguish fatigue, temporary stress, burnout, acute trauma, long-term trauma, morale, and focus, with recovery through rest, leave, peer support, counseling, therapy, medicine, family, exercise, and temporary reassignment.
  • Add bruises, cuts, sprains, fractures, gunshot injuries, concussion, hearing damage, chronic pain, temporary disability, and permanent disability with treatment, leave, rehabilitation, restrictions, desk duty, transition, or medical retirement.
  • Treat counseling and recovery as ordinary support, never as punishment, and never present mental illness as an automatic cause of violence or incompetence.
  • Add a practical financial life—income, withholding, retirement contributions, housing, insurance, daily expenses, savings, arrears, and career tradeoffs—without selling energy or progress.
  • Use a shared calendar for work, court, training, recovery, family commitments, obligations, deadlines, seasons, and weather so time creates real tradeoffs.
PLATFORMSHARED-WORLD EXPANSIONDutybound UniverseConnect complete careers without making any one path mandatory.

What it will include

  • Use the same account, character rules, world state, career history, and editing tools across every expansion.
  • Let one account hold several characters and careers. Players choose which career to load, and each save stays separate.
  • Let a character transfer, return to service, begin a separate military path, enter federal work, qualify for a specialist role, or remain in an existing career without erasing earlier service.
  • Give every expansion its own progression, qualifications, relationships, assignments, risks, and conclusions while allowing major events to affect the shared world.
  • Bring campaigns, court dates, training, deployments, obligations, recovery, and command priorities into one career-owned calendar.
  • Track expansion ownership, entitlements, shared locations, organizations, people, cases, and recent universe events without forcing players to buy an expansion to finish Patrol.
  • Allow careers to end through retirement, medical retirement, career change, termination, conviction, optional death, appointment, or organizational command.
  • Create a final career summary covering timeline, major incidents, relationships, commendations, controversies, institutional impact, community impact, personal outcome, and public legacy.
  • Let a successor—a recruit, relative, former civilian contact, investigator, or former subordinate—enter a world shaped by the earlier career.
  • Keep Patrol officer, detective, K-9 handler, negotiator, instructor, bomb technician, analyst, medic, logistics officer, supervisor, and commander as complete careers of their own rather than steps toward one “ultimate” job.
MAJORMAJOR EXPANSIONDutybound: InvestigationsBuild a detective career where uncertainty matters as much as evidence.

What it will include

  • Add detective selection, training, assignment, caseload, prioritization, supervisor review, prosecutor coordination, advancement, and long-term investigative career pacing.
  • Create case intake, evidence boards, witness and suspect interviews, interrogation safeguards, warrants, surveillance, informants, forensics, digital evidence, financial records, timelines, and linked-case analysis.
  • Support DNA, fingerprints, ballistics, toxicology, trace evidence, devices, communications, financial patterns, mapping, and competing timelines with quality, confidence, authority, and disclosure limits.
  • Investigate homicide, robbery, burglary, missing persons, organized crime, narcotics, fraud, cybercrime, public corruption, and serial offenses.
  • Let witnesses be mistaken, sources be unreliable, evidence be contaminated, suspects lie, theories compete, and lawful evidence point away from the original target.
  • Allow surveillance or records work to be limited, suppressed, or rejected when authority is missing; useful intelligence should not automatically become admissible evidence.
  • Build charging conferences, filing decisions, exoneration, continued investigation, reassignment, cold-case review, reopening, court testimony, and cases that remain unsolved.
  • Connect patrol reports and earlier street contacts to detective work, then return investigative outcomes to neighborhoods, organizations, courts, and later patrol calls.
  • Add authored detective campaigns alongside procedural cases so major investigations can unfold over months without turning every file into the same fixed sequence.
MAJORMAJOR EXPANSIONDutybound: SWATMake tactical work a planning and leadership problem, not a reflex shooter.

What it will include

  • Add selection, training, qualifications, team integration, readiness, assignment, after-action review, injury, recovery, and advancement through the tactical unit.
  • Support entry operator, team leader, breacher, shield operator, less-lethal specialist, tactical medic, sniper-observer, negotiator, and tactical commander roles.
  • Build high-risk warrants, barricades, hostage situations, active threats, armed-fugitive arrests, rescues, counter-sniper incidents, and major-emergency support.
  • Use top-down or isometric maps with fog of war, incomplete intelligence, team positions, commands, structures, doors, windows, cover, hazards, civilians, suspects, witnesses, evidence, and medical routes.
  • Let players observe, contain, communicate, move, evacuate, secure, restrain, treat, negotiate, revise the plan, delay action, or withdraw as the situation changes.
  • Track objectives, perimeter, command post, negotiator posture, breach options, containment, civilian safety, medical readiness, evidence security, surrender, extraction, and demobilization.
  • Vary residential, industrial, medical, public-transit, event, and outdoor environments so the active map changes the plan rather than serving as decoration.
  • Judge operations through planning, legality, team welfare, civilian safety, restraint, medical response, evidence handoff, accountability, and lessons learned—not body count or speed alone.
  • Keep tactical details fictional and safety-conscious, with no real-world vulnerability maps or operational instruction for misuse.
MAJORMAJOR EXPANSIONDutybound: FederalFollow major cases across jurisdictions, agencies, cities, and political pressure.

What it will include

  • Add careers in fugitive operations, organized crime, counterterrorism, financial crime, cybercrime, public corruption, interstate investigations, witness protection, protective details, and trafficking investigations.
  • Create fictional federal agencies with distinct missions, selection, training, offices, supervisors, task-force roles, career ladders, politics, and internal expectations.
  • Build multi-jurisdiction cases with federal predicates, venue, deconfliction, partner agencies, cooperation, conflicting priorities, task-force budgets, and jurisdiction handoffs.
  • Support federal warrants, long-term lawful surveillance, prosecutors, disclosure, classified information, authorization holds, intercity travel, and coordinated operations.
  • Add witness-protection assessment, relocation planning, continuing risk, identity safeguards, family needs, budget limits, and the consequences of a compromised plan.
  • Build protective details around advance work, venue changes, public access, intelligence gaps, medical contingencies, route changes, political concerns, and accountability.
  • Let major cases span financial networks, communications, cyber activity, critical infrastructure, corruption, trafficking, fugitives, and organized groups without turning every case into tactical action.
  • Make agency politics, public legitimacy, prosecutor posture, budget pressure, partner trust, and classified handling matter alongside investigative success.
  • Carry federal outcomes back into Greybridge, local organizations, witnesses, courts, and the character’s earlier career instead of isolating the expansion in a separate world.
MAJORMAJOR EXPANSIONDutybound: MilitaryCreate a separate service career with its own rhythm, duties, relationships, and costs.

What it will include

  • Offer enlisted recruitment, officer candidacy, reserve service, prior-service return, police-to-military transition, and military-to-police transition as distinct entry paths.
  • Use fictional branches and commands with unit structure, duty station, pay grade, training pipeline, qualifications, assignment, advancement, and service record.
  • Support infantry, military policing, intelligence, logistics, medicine, engineering, communications, aviation support, reconnaissance, naval operations, and search-and-rescue fields.
  • Build base life around maintenance, training, unit support, family readiness, medicine, logistics, intelligence preparation, mentorship, morale, and the work that happens between operations.
  • Add convoy operations, reconnaissance, rescue, peacekeeping, disaster response, maritime work, engineering, medical support, patrol, and deployment command in fictional settings.
  • Track unit readiness, equipment, logistics, fatigue, medicine, intelligence quality, civilian risk, partner relationships, rules, mission posture, and the option to delay or change a plan.
  • Include deployment preparation, deployment cycles, relief, reintegration, aftercare, family strain, recovery, reassignment, separation, and veteran transition.
  • Let specialists, medics, logisticians, technicians, instructors, and unit leaders have complete careers instead of treating combat roles as the only worthwhile way to serve.
  • Keep military service separate from police promotion: crossing between the careers should preserve experience but require the new path’s own training and qualifications.
MAJORMAJOR EXPANSIONDutybound: Special OperationsMake an advanced optional career about judgment, preparation, and team limits.

What it will include

  • Require a completed military foundation, selection, assessment, qualifications, readiness, and team integration; not passing selection should not destroy the existing military career.
  • Support assault, reconnaissance, medical, communications, mobility, intelligence, sniper-observer, and team-leader roles with distinct responsibilities.
  • Build fictional hostage rescue, maritime interdiction, personnel recovery, reconnaissance, high-risk capture, evacuation, sensitive-site exploitation, allied training, and counterterrorism missions.
  • Use intelligence thresholds, civilian patterns, partner capability, role assignments, contingencies, medical readiness, extraction confidence, communications, and limited objectives to shape the plan.
  • Require an explicit abort review and make delay, advisory support, narrower objectives, alternate extraction, or withdrawal valid decisions when information or readiness is poor.
  • Track mission creep, personnel accountability, team trust, fatigue, injury, partner relationships, aftercare, recovery, and the long-term cost of repeated high-risk service.
  • Keep missions fictional, abstract, and non-instructional; the game should never provide usable real-world tactical guidance or exploit details.
  • Make special operations one difficult option, not a superior ending that invalidates police, detective, military, medical, logistics, training, or command careers.
  • Carry the team’s choices into allied relationships, public legitimacy, organizational policy, future readiness, and the character’s final legacy.
MAJORMAJOR EXPANSIONDutybound: CommandPut the player in charge of people, institutions, and consequences that cannot be solved on scene.

What it will include

  • Add Sergeant, Lieutenant, Captain, unit commander, Deputy Chief, Police Chief, federal supervisor, agency director, military commander, and training commander careers.
  • Build staffing, schedules, assignments, leave, accommodations, recruitment, training, promotion boards, mentorship, succession, and workload management.
  • Manage budgets, reserves, procurement, maintenance, equipment quality, facilities, training priorities, contracts, and the tradeoffs created by limited resources.
  • Write and revise policy, handle discipline with due process, oversee internal investigations, respond to complaints and lawsuits, and decide what accountability looks like.
  • Lead major incidents through unified command, public information, interagency coordination, resource allocation, changing intelligence, community needs, and demobilization.
  • Manage relationships with employees, labor groups, prosecutors, courts, elected officials, community leaders, oversight bodies, partner agencies, and the media.
  • Track staffing, morale, budget, response time, clearance rate, public trust, training quality, equipment quality, corruption, lawsuit exposure, political support, and media reputation.
  • Run weekly and long-range planning cycles where solving one problem can move risk, overtime, burnout, trust, or cost somewhere else.
  • Let leadership careers end through stewardship, reform, political appointment, transition, removal, retirement, or a legacy shaped by the organization left behind.
NOT PART OF ONE EXPANSION

Other features.

These improvements are not assigned to a specific expansion. They can be added whenever they fit the work already underway.

Accessibility & difficulty

Adjustable text, high contrast, color-safe indicators, keyboard navigation, screen-reader labels, reduced motion, subtitles, flashing controls, reading-speed options, content controls, tactical pause, simplified legal help, and Casual, Standard, Simulation, and fully custom difficulty settings.

Presentation & audio

A consistent navy, charcoal, slate, and restrained emergency-accent visual language; clear maps, case files, portraits, locations, tactical symbols, consequence summaries, autosave status, and optional dispatch, radio, traffic, weather, station, crowd, tactical, music, and interface audio with separate volume controls.

Accounts, saves & continuity

Multiple careers, manual save slots, automatic saves, cross-device synchronization, export and import, version migration, interrupted-session recovery, backup restoration, expansion ownership, optional social sign-in, explicit Iron Career rules, and protection against a failed network request destroying an ordinary career.

Creator tools & player support

Data-driven editors for incidents, dialogue, people, places, organizations, items, skills, careers, evidence, consequences, follow-ups, story flags, localization, and tactical links; version history, validation, rollback, scheduled releases, error review, announcements, support cases, moderation records, and logged administrator actions.

Platform & safeguards

Responsive desktop and mobile play, fast cached navigation, lazy media, unobtrusive saves, secure passwords and sessions, input validation, role-based access, request-forgery and injection protection, rate limits, audit logs, dependency monitoring, verified backups, error monitoring, analytics, and server-owned validation for permanent or paid outcomes.

Optional content & fair purchases

City packs, authored campaigns, scenario collections, portraits, emblems, visual options, equipment-themed content, a soundtrack, and supporter packages could be sold separately. Dutybound will not sell better odds, promotions, stronger weapons, force advantages, energy needed to keep playing, legal immunity, or pay-to-win benefits.