Greybridge Police DepartmentDUTYBOUNDPatrol career simulation
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PATROL BUREAU / FIRST WATCH RELEASE 1.2
RELEASE HISTORY

Changelog.

Every shipped version is recorded here, newest first.

VERSION 1.2

Daily routines, patrol calls, and career fixes

  • Shortened the homepage and removed extra links that led to the same place. Use Continue playing to pick up where you left off.
  • The menu now uses Today and Officer record in place of Start today and Duty desk.
  • Morning activities show exactly what they change. You can see the combined effects before saving and check your stats afterward.
  • Cardio, strength training, and evening gym sessions now improve Fitness. Packing lunch in the morning gives you more energy and reduces more hunger at your meal break.
  • Your condition and skills now affect routine duty and on-scene actions. The activity buttons explain the extra costs and benefits.
  • Added fourteen situations to foot patrol, business checks, and community contacts. Each gives you three ways to respond, with different effects and a saved outcome in the shift log.
  • Evening paperwork now clears up to two unfinished reports. Day recaps show how your evening plans and sleep changed your condition.
  • Fixed pale action buttons that made some call options hard to read, and enlarged the homepage button text.
  • Running out of energy now stops you from starting more work. A short reset restores 8 energy; during a call, you can ask another unit to cover a recovery break.
  • Fixed repeated submissions that could apply a morning plan, start a watch, file a report, or finish a day more than once. Routine patrol also stops when the scheduled tour is over.
  • Fixed watches that started before you had time to get home and sleep. The planner now shows when you sleep and wake, and the roster leaves room for preparation.
  • Removed fixed evening times from the custody exchange and other call text so they agree with the watch you are playing.
  • Call decisions now describe what you intend to do. The result appears after you choose, and available actions are no longer labeled as supported decisions.
  • Report feedback now explains the recommended case status and where the report should go. It also accepts reasonable alternatives when a completed handoff or referral makes them appropriate.
  • Fixed supervisor feedback that mentioned missing report facts on watches with no dispatched calls.
  • Days off have their own instructions and a full day to plan. Fixed the cramped headings on phones.
  • Patrol situations rotate across watches, and dispatch offers less recently played calls first.
  • Added a first-week review with visible requirements. Complete five watches, three reports, two strong reports, and keep Integrity at 50 to earn 25 experience.
  • Dispatch now assigns waiting calls to other units. Urgent calls are covered sooner, each handoff appears in the shift log, and calls you already accepted stay with you.
  • Added eight calls: an unattended bag, an apartment lockout, a fuel spill, missing tools, a loose dog, a confused bus passenger, a hotel booking dispute, and an injured cyclist. Greybridge now has 21 calls.
  • Time spent on calls now increases Hunger. The scene explains the time allowance, and the shift log records the change.
  • Accurate reports no longer turn unsupported actions into strong watches. Conduct concerns lead to supervisor review and restricted desk duty.
  • Fixed desk work that dropped unfinished paperwork from the backlog or said the queue was clear when it was not. You must finish a patrol encounter before starting paperwork.
  • Meal breaks and short resets still help you recover, but no longer earn experience or department standing.
  • Fixed priority calls starting with less risk than routine calls, the homepage call count, and the How it works page pointing search engines to the wrong URL.
  • Fixed Officer record showing yesterday’s assignment after the next day’s orders were posted.
  • Old reports now show the day they came from and link back to that day’s recap.
  • Added a Play log to Officer record. Browse completed days and reopen their watch logs, reports, pay, recovery, and promotions.
  • Day recaps now show promotions and saved watch activity. Old recaps return to your current officer record without pretending you are waking up again.
  • Reaching Sergeant now clearly explains that your career stays open, with more watches, calls, pay, and days off.
  • Resetting your password now signs out existing sessions. Revoking other sessions also cancels remembered logins on those devices.
  • Made action buttons easier to read on information and account pages, fixed the dark roadmap link on the homepage, and gave academy choices and promotion details more room on phones. Saved reports and watch records are easier to read too.
  • Routine patrol notes now avoid repeating the last three situations for the same activity. Their closing notes also make it clearer that the immediate concern was handled.
  • Updated the roadmap to distinguish future save and accessibility options from the features you can already use.
  • Fixed a few labels in the play log and day-off recap, including the shower being described as after work on a rest day.
  • Updated the HTTP and Markdown libraries to include their latest security fixes.
  • Added a clear way back to your career when an old browser page expires.
VERSION 1.1

Development hub

  • Added one Development link to the primary, mobile, authenticated, and footer navigation.
  • Created a Development page with direct links to the Roadmap and Changelog.
  • Refactored the Changelog into versioned releases and merged the original launch and stabilization records into Version 1.0.
  • Rebuilt the Roadmap around twelve upcoming expansions, moved every future feature idea out of local requirement ledgers, and kept miscellaneous work in its own section.
  • Simplified the Development page to two links: Roadmap and Changelog.
  • Removed the Roadmap’s closing note, tightened the wording, and corrected pale public-page cards and a low-contrast sign-in button.
VERSION 1.0 · INITIAL LAUNCH

First Watch

  • Secure registered accounts with sign-up, sign-in, sign-out, password recovery, session controls, career export, and account deletion.
  • One persistent Greybridge officer career with saved identity, background, callsign, academy record, officer skills, department standing, rank, earnings, and service history.
  • A condensed, sequential applicant, academy, and field-training pathway that develops Communication, Judgment, Observation, Composure, Fitness, and Legal Knowledge before probationary patrol.
  • A continuous Monday-through-Sunday career calendar with workdays, rest days, rotating day, evening, and night watches, morning preparation, off-duty planning, sleep, and day recaps.
  • Timed morning and evening planners with multiple activities, real minute budgets, and lasting effects on energy, health, hygiene, hunger, stress, fitness, knowledge, and paperwork.
  • Persistent daily department orders that assign the watch, tour length, district, duty, staffing reason, standard gear, and detail-specific equipment without rerolling on refresh.
  • Eight-hour standard tours plus coverage-driven 10- and 12-hour tours, night differential, overtime, roster requests, and fictional pay.
  • Four Greybridge districts and weighted vehicle patrol, traffic, foot, neighborhood service, school safety, funeral procession, event security, desk, report, and restricted-duty assignments.
  • Roll call, automatic standard equipment, assignment-specific issue, vehicle or station preparation, and a player-selected meal plan before duty begins.
  • A 30-minute duty clock with district patrol, traffic observation, foot patrol, business checks, paperwork, meal attempts, and distinct field and desk routines.
  • At least 24 activity-specific routine outcomes for every field and desk action, with quiet blocks remaining possible and meaningful effects saved to the shift record.
  • Thirteen authored dispatch calls released as the watch advances, each with priority-based time, hidden facts, one-time scene actions, legal context, consequences, and a final disposition.
  • Streamlined incident reports built from the automatic call timeline, report focus, case status, and routing decisions, with supervisor feedback and follow-up paperwork when required.
  • A persistent shift log combining routine duty, dispatches, completed calls, report results, follow-up work, and links back to completed-call summaries.
  • Paperwork backlog, on-duty and off-duty completion, forced report or desk work, overtime, and chronology recovery for older completed calls.
  • Officer readiness systems for energy, alertness, food, hygiene, health, stress, fitness, knowledge, experience, integrity, community trust, and department standing.
  • Career progression from Probationary Officer through Police Officer, Senior Police Officer, Corporal, Sergeant, Lieutenant, Captain, Commander, Deputy Chief, and Chief of Police.
  • Department Messages, a permanent Duty desk, context-aware next-task navigation, saved callsign display, account controls, and accessibility settings for reduced motion, high contrast, and larger text.
  • Automatic server saves, private record ownership, replay and duplicate-action protection, interrupted-step recovery, rate limits, and protected account and gameplay pages.
  • Responsive public game information, How it works, FAQ, Greybridge guide, Systems and consequences, Roadmap, Changelog, legal pages, search metadata, analytics milestones, and the Live Feedback control.